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Showing posts with label arcade. Show all posts
Showing posts with label arcade. Show all posts

Wednesday, June 25, 2025

In My Footsteps Podcast Episode 201: Jaws 50th Anniversary, Polybius Video Game Urban Legend, Traumatizing 'Very Special' TV Episodes(6-25-2025)

 


The anniversary of one of the greatest films ever made. An urban legend surrounding a video game that was likely never made. Television episodes that traumatized 80s kids.

Episode 201 kicks off summer with Gen-X nostalgia to keep you entertained while soaking in the sun.

It begins by scaring you out of the water as we look back at the classic movie Jaws for its 50th anniversary. A killer shark stalks beachgoers and, in doing so, creates the 'summer blockbuster' movie. We do a deep dive into the origins of the film and what makes it stand the test of time so well.

We go way back in the day and down a rabbit hole as we look for the origins of a lesser-known 80s urban legend. Polybius was a video game that was said to cause mental and physical issues for its players, but did it exist at all? That is the question that we try to find the answer to. 

Childhood trauma is on the menu in this week's Top 5. Sitcoms are supposed to make us laugh. In the 1980s and 1990s, though they terrified us every now and then. These were the 'very special' television episodes that tackled more serious issues. We will go through some and open up old wounds.

There is a brand new This Week In History and Time Capsule centered around the first single released by the legendary Stevie Wonder.

Become a supporter on Patreon! $5/mo. gets you access to bonus podcast episodes and more!

Helpful Links from this Episode

Listen to Episode 200 here

Saturday, May 29, 2021

Child of the 1980's - Atari 2600

 


                In 2021 it is hard to imagine a time when video games were primitive.  Xbox, Nintendo Wii, and Playstation have all lay claim to some incredible games and consoles.  The graphics and stories are mind-blowing with new advances in technology coming at such a rapid pace.  Handheld consoles, virtual reality, motion-capture, and more have become the norm.  However there was a time not very long ago where a dot bouncing across a screen between two sliding bars was the biggest thing on earth.  Before the more recent games where the graphics mimic reality there was a time when 8-bit graphics were the greatest thing going.  It was during this time, as a child of the 1980’s, where I was introduced to the world of video games.  It was not through Nintendo, or Sega, or Xbox, or Playstation.  It was through the granddaddy of video game consoles, the Atari 2600.

Image result for atari 2600
Atari 2600
                In the late 1970’s and early 1980’s if a kid wanted to play video games it was usually off to the video arcade.  It was less common for a kid to have a home console although a few did exist, specifically ColecoVision and Atari VCS.  Atari had a firm grip on the market though as they had established themselves by creating the game Pong in 1972, one of the earliest video arcade games. The Atari Video Console System was an 8-bit system released in September 1977.  It would sell for between $199-229 ($803-925 in 2017) and popularize cartridge-based consoles with games being loaded into the top of the machine.  The games would be controlled with a simple joystick coupled with one red button.  Initially Atari released nine games with its VCS: Air-Sea Battle, Basic Math, Blackjack, Combat, Indy 500, Star Ship, Street Racer, two versions of Surround, Video Olympics.

                Atari would change its console from the VCS to 2600 in 1982 when they released its successor the 5200.  It was around this time that I was introduced to home video games.  I can clearly remember playing games like Pitfall, Missile Command, and Pac-Man at home on weekends or after school.  Pac-Man would go on to become the top-selling game ever on Atari along with a pop culture icon.  Some of the other legendary games that came along through the Atari include Asteroids, Space Invaders, Frogger, Dig Dug, Pole Position, Mario Bros., and Donkey Kong.
Image result for pac man
Pac-Man Screenshot
                I did not get a chance to play all of those games on my home console, as the early 1980’s were still a time where video games were new and rare and still seen as a niche, or a luxury, while playing outside was the go to activity for kids.  However I loved playing my Atari, and so did a lot of other people.  When all was said and done the Atari 2600 sold over 30 million consoles and hundreds of millions of games during its time in existence.
                
     Atari’s grasp on the throne would come to an end quickly.  Oversaturation of the market led to a huge drop in sales beginning in late 1983.  They continued to slip in 1984 and 1985 with many thinking home video game consoles were fading away.  Then in late 1985 Japan brought its Nintendo Entertainment System to the United States.  It would revitalize the video game industry eventually rendering Atari obsolete and selling more than 60 million units worldwide.
Image result for atari 2600 pitfall
                
     Ironically more than thirty years after Atari was the biggest thing in video games one can play some of the classics online.  There are original consoles still able to be found on eBay along with the popular Atari Flashback new consoles.  The company also made headlines again in 2014 when 1,300 unsold cartridges, many of them of the huge failure E.T., were uncovered in the desert in New Mexico.  Atari officials said that the burial was of over 700,000 cartridges in 1983 but was frequently dismissed as only an urban legend.

                Despite it being mainly a footnote in the history of video gaming there is no denying the importance of Atari.  I have lots of fond memories swinging on vines as Pitfall, shooting aliens in Space Invaders, and chomping ghosts in Pac-Man.  What were the first video games you remember playing?  Stay tuned for more awesome 80’s memories!

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Friday, October 30, 2020

In My Footsteps: The History of the Video Game Arcade

    Although they still exist today the video arcade's heyday was the 1980's. The soundtrack of many an 80's child's life was the buzz of countless video games being played all at once. In the days before the home consoles like PlayStation and Xbox made arcades less appealing the best way to play your favorite game was to fill your pockets with quarters, get on your bike and ride to the nearest arcade.

    What we think of as an arcade in the last few decades is an offshoot of what was originally called a 'penny arcade.' These were actually the evolution of what was called an amusement parlor. These first came about in the 1880's and 1890's and were quite popular. They featured photos, and later motion pictures, some appropriate for all ages, and some risque ones. However as with most things the novelty wore off and by the turn of the 20th century they were revamped as penny arcades.

The Pac-Man arcade game. (Peter Handke/Wikimedia)


    A typical penny arcade had non-electric pinball machines, fortune teller machines, love testers, strength machines, slot machines, and coin-operated Amberolas which were very old school phonographs. The term itself came into the American lexicon around 1905 and centered around the cost to operate any of the machines.

    What Gen-X kids think of as arcades had their start in the early-1970's. In the summer of 1971 Nutting Industries, based out of Milwaukee, Wisconsin, created the first commercially sold coin-operated video game. Designed by Nolan Bushnell and Ted Dabney the game called Computer Space pitted a player-controlled rocket ship against two computer-controlled flying saucers. For old school gamers it was essentially Asteroids without the titular asteroids. Initially 1,500 of the games were assembled and it became a success on college campuses. However it was not a hit anywhere else and the sales slowed with less than 1,000 being sold and no further units being built. Though not a resounding success it did allow Bushnell and Dabney to start their own video game company the following year: Atari. The arcade as a concept though was about to get going when Pong was invented in 1972 and eventually sold 19,000 units.

A vintage Computer Space game. (Carlo Nardone/Wikimedia)


    The 1970's saw classic video games like Space Invaders, Asteroids, Galaxian, Tank, and others lay the groundwork for the new arcade phenomenon. In the mid to late-1970's bans on pinball machines were lifted (yes they were banned in some states in the 1940's being seen as units of gambling) and the original arcade amusement game was back in action. As the 70's turned into the 80's arcades became the place to hangout on weekends and after school, as long as you had enough quarters though.

    1982 was the peak year for the video arcade in America with around 13,000 locations. Icons like Pac-Man, Ms. Pac-Man, Donkey Kong, Frogger, Centipede, and Mario Bros burst onto the scene in the early-1980's. Some of the most popular machines in arcades could pull in $400 ($1,078 in 2020) in quarters a week at the time. At this point the stand-up video game consoles began appearing elsewhere like grocery stores, restaurants, and shopping malls.

    Above all others Pac-Man became the giant of arcade games. Developed by Japanese company Namco in 1980 it was a nonviolent alternative to most games of the day which made it appealing to women. Namco sold 400,000 units of Pac-Man to arcades around the globe making the company $3.5 billion in sales by 1990. In the peak year of 1982 estimates had Americans spending $8 million ($21.5 million in 2020) a week playing Pac-Man in arcades. The game spawned tons of merchandise, a cartoon show, a Ms. Pac-Man game, and even a parody song 'Pac-Man Fever' in 1982 by Jerry Buckner and Gary Garcia that reached #9 on the Billboard Top 100 Chart.

Some of the classic 1980's arcade game logos. (Video Amusement.com)


    For as high as the highs were in the early-to-mid-1980's the video game arcade began to decline as the decade moved along. The release of the Nintendo Entertainment System in 1985 kept some kids at home to play a lot of the popular arcade games. The other main cause of the decline of the arcade ended up being its own success. Many arcade owners were making lots of money and thought more machines meant more money. They were ordering more games than their clientele could support. This was coupled with the underlying fear of arcades and video games in genera being a bad influence on the youth of America. That feeling had been there festering just below the surface for decades and had been a part of the aforementioned pinball machine ban.

    The final factor was the Video Game Crash of 1983. This was essentially an over-saturation of the market, specifically by Atari, and an influx of low quality games like the infamous E.T. debacle. It led to a recession in the video game market that did not end until Nintendo released the NES in late-1985. The video game industry as a whole saw its revenue drop from over $12 billion at the peak to $100 million in 1985.

    A renaissance occurred in 1991 with the release of Street Fighter II. Selling more than 60,000 machines it was seen as a game that needed to be played in an arcade rather than home console. Mortal Kombat came in 1992 and the arcades drew new customers to their locations. These games though came with the stigma of being too violent and did not make a total resurgence of the industry possible. Plus the advent of higher quality consoles like PlayStation, Xbox, and Nintendo 64 in the mid-1990's made staying home to play preferable.

    Today video arcades do still exist. Most of these though are as a part of a larger entertainment complex like Dave and Buster's, Ryan Family Amusement, Chuck E Cheese, and others. Stand alone arcades are harder to find. In 2017 it was listed by Arcade Heroes.com that there were 2,500 such arcades in America, though it is unknown what the 2020 number is.

A typical Dave and Buster's arcade. (Dustin M. Ramsey/Wikimedia)


    The increase in online gaming and high quality home consoles likely means that a huge upswing in arcades won't happen anytime soon. However the stand-up machines have become something of a collector's item and people have taken to buying their favorite game and having it in their own home. It likely brings back fond childhood memories without the worry of running out of quarters.


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Coming November 5, 2020 the debut episode of the In My Footsteps Podcast wherever you get your podcasts!